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Sony playstation scph 5501
Sony playstation scph 5501











Some 1-and-2-player-only games half-support the Inconsistent between games that support multitap and those that do not.Įnabling multitap on either PSX port may cause slight game slowdown. Be aware that if you enable multitap on PSX port 1, game view mapping will be Smaller values(such as "1.20") may be sufficient and provide for more precise control, so try experimenting to find the ideal for your combination of gamepad and games.īy default, no multitap is enabled. To work around this range issue with DualShock emulation, an "axis_scale" setting of "1.33" is

#Sony playstation scph 5501 Pc#

Values at ordinal angles of the sticks than the aforementioned type of PC gamepad can provide due to its design.Īn "axis_scale" setting(named like " .axis_scale") is provided for each possibleĮmulated DualShock and Dual Analog controller on each port. "Mega Man Legends 2") that care not for proper trigonometry, as they are expecting larger This can cause problems with movement in some PS1 games(e.g. Of motion will be closer to circles than squares. XBox 360 type controllers) tend to be more tightly-calibrated in hardware, and thus their logical range Physical range of motion for their analog sticks(e.g. Modern PC(compatible) gamepads with a circular

sony playstation scph 5501

The DualShock and Dual Analog controllers' analog sticks have a circular physical range of movement, but a much more squareish(corners are a bit rounded forĭualShock) logical range, likely due to conservative calibration in the gamepads' hardware and firmware design. Required for North America/US-region games. Do not rename other revisions/regions of the BIOS to match the expected filenames, or you'll likelyĬause emulation glitches(and cause confusion if you ever distribute or otherwise refer to these misnamed files). Place the correct BIOS image files in the correct location.

  • Set volume too high, leading to obnoxious clipping in the emulated SPU.
  • Erroneously use load instruction target register as a source register in load delay slots.
  • Perform unaligned halfword and word memory accesses.
  • sony playstation scph 5501

    However, many PSF1 rips won't work properly as they are broken in various ways: For better performance, the binary should be compiled for a 64-bit target(for example, x86_64) rather than 32-bit, if available.Įnabling CD image preloading into memory via the cd.image_memcache setting is recommended, toĪvoid short emulator pauses and audio pops due to waiting for disk accesses to complete when the emulated CD is accessed. Running Mednafen's PlayStation 1 emulation on(note that this recommendation does not apply to any unofficial ports or forks, which may have higherĬPU requirements). For any given game, either use save states or the game's own save system, but not both, lest you may destroy your saved games.Ī dual-core Phenom II or Athlon II at 3GHz or higher, or rough equivalent(in terms of single-core IPC), is recommended for WARNING: Save states(and by extension, state rewinding and netplay) and saved games on emulated memory cards do not mix well unless you areĮxtremely careful.

    sony playstation scph 5501 sony playstation scph 5501

    Mednafen Sony PlayStation Documentation Sony PlayStation Documentation Last updated January 14, 2022











    Sony playstation scph 5501